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World of warcraft validating version
Although I intentionally left out Thal'Dranath since it's just a very raw shape atm and will probably have a different shape when it gets released. I think empty areas add to the “realness” of a zone.
Removing the entire ocean isn't entirely fair considering it's often also part of the player experience but we deal with it for now.
The cropping process doesn't need to be perfect - a tolerance of about 0.5% is pretty acceptable imo. New race/class zones as well as patch zones were also factored in and marked in different colors. How do all of these continents stack up against EK and Kalimdor?
You can verify this yourself by traversing a zone while measuring the time it takes you to get from one point of your minimap to another.
Use the image editing software of your choice to measure the distance in pixels between those two points of your minimap.
Since this is the case, once we get the pixel count of a given zone - representing the surface area - we can easily use this number for comparisons.
Now to get the pixel count of a zone we can use Photoshop or other image analytic tools.The problem is that considering early on it is grounded, a lot of space that would be available by flying mount might be dead space now. Using your 'algorithm' for which is bigger - please tell me which of these two is bigger : Point is - something can appear to be smaller because there is actually more stuff to pack in. That's the inconsistency - either your maps are not the same scale, or your assertion is false. Minimaps do actually have the same scale schwarzkopf, else they wouldn't work in game.Using your 'algorithm' for which is bigger - please tell me which of these two is bigger : Point is - something can appear to be smaller because there is actually more stuff to pack in. The only reliable way to compare is to do an in game walk of a specific distance on map, then get a scale in yards. Northrend was big, but mainly because of the grotesk buildings. My above comment was based on your maps being the same scale - as you put a lot of effort into getting the pixel counts etc. Your character doesn't speed up and slow down on the minimap when moving between areas, they always move at the same speed, so the scale is also the same.However first the minimap image needs to be croped so that we only measure the landmasses and not the ocean and other non-relevant areas.I've also cut out Pv P-only zones like Ashran or Wintergrasp as I consider those the same categoty as battlegrounds.Huge empty fields like this desert in Uldum or this place in Icecrown help increasing the size of a zone, yet there is visually not much going on.Especially since Mo P there is a noticeable improvement in terms of 'Level of Detail', content density and general polish, so all these things have to be taken into consideration. Measuring the size of continents is a simple process.narcissistic personality disorder : "Time Magazine called to say that I was PROBABLY going to be named “Man (Person) of the Year,” like last year, but I would have to agree to an interview and a major photo shoot. It's fine for the larger maps because they approximate a lot more and don't show as much detail.You can visibly see your icon moving faster or slower in differently scaled maps when you press M. That's the inconsistency - either your maps are not the same scale, or your assertion is false.Now that the Minimap of the Broken Isles has shown up, I've decided to make some measurements with it and show how it holds up compared to other continents.This is just for fun and a way to provide some scale, not an xpac1 vs. Also keep in mind that we're looking at an unfinished map, meaning that the shape of zones might change and the possibility of other islands being added throughout content patches.